Rules Quick Reference
Essential 5e rules at a glance for players and DMs.
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Actions in Combat
Conditions
Can't see. Auto-fail sight checks. Attack rolls have disadvantage. Attacks against have advantage.
Can't attack the charmer. Charmer has advantage on social checks.
Can't hear. Auto-fail hearing checks.
Levels 1-6: -2 per level on d20 rolls. Speed reduced. Level 6 = death.
Disadvantage on ability checks and attacks while source is in line of sight. Can't willingly move closer.
Speed becomes 0. Ends if grappler is incapacitated or target is moved out of reach.
Can't take actions or reactions.
Can't be seen without magic/special sense. Advantage on attacks. Attacks against have disadvantage.
Incapacitated. Can't move or speak. Auto-fail STR/DEX saves. Attacks have advantage. Melee hits are crits.
Turned to stone. Weight x10. Incapacitated. Resistance to all damage. Immune to poison/disease.
Disadvantage on attack rolls and ability checks.
Can only crawl. Disadvantage on attacks. Melee attacks have advantage, ranged have disadvantage.
Speed 0. Disadvantage on attacks and DEX saves. Attacks against have advantage.
Incapacitated. Can't move. Can speak only falteringly. Auto-fail STR/DEX saves. Attacks have advantage.
Incapacitated. Can't move or speak. Unaware. Drop held items. Fall prone. Auto-fail STR/DEX saves. Attacks have advantage. Melee hits are crits.
Spellcasting Rules
Combat Rules
Cover
Rest
Short Rest
At least 1 hour of downtime. A character can spend one or more Hit Dice to regain hit points, rolling each die and adding their CON modifier. Some class features also recharge on a short rest.
Long Rest
At least 8 hours of extended rest (sleep or light activity). The character regains all lost hit points and half of their total Hit Dice (minimum 1). Most class features and all spell slots are restored.
Movement
Equipment Rules
Weapon Properties
Armor Rules
Environmental Rules
Advantage & Disadvantage
Advantage
Roll two d20s and use the higher roll. Granted by favorable circumstances, spells, class features, or the Help action.
Disadvantage
Roll two d20s and use the lower roll. Imposed by unfavorable circumstances, conditions, or environmental hazards.
If you have both advantage and disadvantage, they cancel out and you roll normally. Multiple sources of advantage or disadvantage do not stack -- you still only roll two dice.