Staff of Healing
Staff • rare • Requires Attunement
Staff
Rare
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Use Staff of Healing in your campaign
Lorekeeper lets you add Staff of Healing to character inventories, plan loot drops in session prep, and track attunement across your party — all free.