New to being a Dungeon Master?
Start here. We put together everything you need to run your first session with confidence — checklists, essential creatures, recommended adventures, and free tools to keep your game organized.
Your First Session Checklist
Tick these off before game day and you'll be more prepared than most veteran DMs.
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1. Read the Basic Rules
You don't need to memorize everything. Focus on how ability checks, combat rounds, and spellcasting work. The free Basic Rules from Wizards of the Coast cover all of this.
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2. Get a set of dice (or use a digital roller)
You need a d20, d12, d10, d8, d6, and d4. A digital dice roller works just as well — Lorekeeper has one built in.
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3. Pick a starter adventure
Don't write your own campaign yet. Run a published adventure first so you can focus on learning the flow of the game.
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4. Gather 3–5 players
Four players is the sweet spot. Fewer is fine for learning — even two players and a DM can have a great time.
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5. Help players create characters
Walk through character creation together. A guided tool like Lorekeeper's character wizard makes this painless.
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6. Run a Session Zero
Set expectations about tone, safety tools, scheduling, and house rules before you play. It prevents 90% of table problems.
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7. Prep your first encounter
Have one combat encounter and one social encounter ready. That's enough for a 3-hour session. Use the encounter builder to check difficulty.
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8. Write a one-paragraph opening
Set the scene in 3–4 sentences. Where are the characters? What's happening? What do they see, hear, and smell?
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9. Prepare a cheat sheet
Write down the DC for easy (10), medium (15), and hard (20) checks. Note your NPCs' names and one personality trait each. That's your safety net.
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10. Just start playing
You will make mistakes. Every DM does. Your players won't notice most of them, and the ones they do notice don't matter. The goal is fun, not perfection.
Essential Compendium Pages for New DMs
These are the creatures, spells, and items you'll actually use in your first few sessions.
Starter Monsters
Goblin
CR 1/4 · Classic low-level foe
Kobold
CR 1/8 · Trap-loving pack monsters
Skeleton
CR 1/4 · Undead dungeon staple
Bandit
CR 1/8 · Human antagonists
Bugbear
CR 1 · Great mini-boss
Owlbear
CR 3 · Iconic wilderness beast
Spells You'll See Every Session
Magic Missile
1st-level · Auto-hit damage
Healing Word
1st-level · Bonus action heal
Shield
1st-level · +5 AC reaction
Detect Magic
1st-level · Ritual castable
Fireball
3rd-level · The iconic spell
Mage Armor
1st-level · Wizard staple
Magic Items Worth Knowing
Recommended First Adventure
Lost Mine of Phandelver
D&D Starter Set · Levels 1–5 · 4–6 sessions
This is the gold standard for first-time DMs. It teaches you how to run exploration, social encounters, and combat in a well-structured package. The adventure starts with an ambush on the road and builds toward a dungeon crawl — exactly the pacing you want for learning.
Lorekeeper can help you track it. Create a campaign, add the NPCs (Gundren Rockseeker, Sildar Hallwinter), set up encounters using our compendium, and use the session planner to prep each game night.
Free Tools That Make DMing Easier
Lorekeeper was built for DMs like you. Here's what you get for free.
Monster Compendium
Browse 2,900+ monsters with full stat blocks, search by CR, type, and name.
Spell Reference
Look up any of 319 spells instantly. Filter by level, school, and class.
Character Builder
A guided 7-step wizard that walks players through character creation.
Encounter Builder
Pick monsters, set quantities, and instantly see if the fight is Easy, Medium, Hard, or Deadly.
Ready to run your first game?
Create a free account, set up your campaign, and start prepping. No credit card needed.
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