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Demon Lord, Pale Night 5e

Large Fiend, Chaotic Evil

The Demon Lord, Pale Night is a large fiend in D&D 5e with a challenge rating of 29 (135,000 XP). It has 17 AC and 621 hit points. An impossibly tall figure draped in billowing veils that seem to contain swirling galaxies of madness, her true form hidden behind layers of reality-warping fabric. Where her presence touches the worl...

Armor Class

17

Hit Points

621

Challenge

29

135,000 XP

An impossibly tall figure draped in billowing veils that seem to contain swirling galaxies of madness, her true form hidden behind layers of reality-warping fabric. Where her presence touches the world, colors drain away and sanity begins to fray at the edges.

Speed Walk fly 180

str

18

+4

dex

34

+12

con

26

+8

int

28

+9

wis

30

+10

cha

32

+11

Saving Throws DEX +21, CON +17, INT +18, WIS +19, CHA +20

Skills Acrobatics +21, Arcana +18, History +18, Intimidation +20, Perception +19, Religion +18, Stealth +21

Damage Immunities Immune: Nonmagical Bludgeoning, Piercing, and Slashing, Poison, Psychic; Resistant: Cold, Fire, Lightning, Poison, Nonmagical Bludgeoning, Piercing, and Slashing, Acid, Cold, Lightning, Fire

Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses truesight 240 ft., passive Perception 29

Languages All, telepathy 480

Banishment.

Innate Spellcasting.

Legendary Resistance.

Limited Magic Immunity.

Magic Weapons.

Abyssal Vehemence.

Incorporeal.

Fiend

Use Demon Lord, Pale Night in your campaign

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