Demon Lord, Pale Night 5e
Large Fiend, Chaotic Evil
The Demon Lord, Pale Night is a large fiend in D&D 5e with a challenge rating of 29 (135,000 XP). It has 17 AC and 621 hit points. An impossibly tall figure draped in billowing veils that seem to contain swirling galaxies of madness, her true form hidden behind layers of reality-warping fabric. Where her presence touches the worl...
Armor Class
17
Hit Points
621
Challenge
29
135,000 XP
An impossibly tall figure draped in billowing veils that seem to contain swirling galaxies of madness, her true form hidden behind layers of reality-warping fabric. Where her presence touches the world, colors drain away and sanity begins to fray at the edges.
str
18
+4
dex
34
+12
con
26
+8
int
28
+9
wis
30
+10
cha
32
+11
Saving Throws DEX +21, CON +17, INT +18, WIS +19, CHA +20
Skills Acrobatics +21, Arcana +18, History +18, Intimidation +20, Perception +19, Religion +18, Stealth +21
Damage Immunities Immune: Nonmagical Bludgeoning, Piercing, and Slashing, Poison, Psychic; Resistant: Cold, Fire, Lightning, Poison, Nonmagical Bludgeoning, Piercing, and Slashing, Acid, Cold, Lightning, Fire
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses truesight 240 ft., passive Perception 29
Languages All, telepathy 480
Banishment.
Innate Spellcasting.
Legendary Resistance.
Limited Magic Immunity.
Magic Weapons.
Abyssal Vehemence.
Incorporeal.
Use Demon Lord, Pale Night in your campaign
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