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Devil, Arch, Bel 5e

Large Fiend, Lawful Evil

The Devil, Arch, Bel is a large fiend in D&D 5e with a challenge rating of 23 (50,000 XP). It has 23 AC and 408 hit points. A living engine of war stands before you, his bronze flesh inscribed with tactical diagrams that shift and change like living tattoos. Mechanical limbs whir and click as they replace flesh lost in cou...

Armor Class

23

Hit Points

408

Challenge

23

50,000 XP

A living engine of war stands before you, his bronze flesh inscribed with tactical diagrams that shift and change like living tattoos. Mechanical limbs whir and click as they replace flesh lost in countless battles, while his single remaining eye burns with strategic brilliance.

Speed Walk 40ft

str

25

+7

dex

20

+5

con

25

+7

int

20

+5

wis

24

+7

cha

22

+6

Saving Throws STR +14, DEX +12, CON +14, WIS +14, CHA +13

Skills Athletics +14, Deception +13, Intimidation +13, Perception +14, Persuasion +13

Damage Immunities Immune: Fire, Poison, Nonmagical Bludgeoning, Piercing, and Slashing; Resistant: Acid, Cold

Senses blindsight 120 ft., darkvision 240 ft., truesight 120 ft., passive Perception 24

Languages Abyssal, Celestial, Common, Draconic, Infernal, telepathy 120

Banishment.

Innate Spellcasting.

Infernal Resistance.

Magic Immunity.

Magic Weapons.

Infernal Step.

Morningstar Master.

Pack Tactics.

Regeneration.

Superior Critical.

Fiend

Use Devil, Arch, Bel in your campaign

Lorekeeper lets you add Devil, Arch, Bel directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.