Devil, Arch, Bel 5e
Large Fiend, Lawful Evil
The Devil, Arch, Bel is a large fiend in D&D 5e with a challenge rating of 23 (50,000 XP). It has 23 AC and 408 hit points. A living engine of war stands before you, his bronze flesh inscribed with tactical diagrams that shift and change like living tattoos. Mechanical limbs whir and click as they replace flesh lost in cou...
Armor Class
23
Hit Points
408
Challenge
23
50,000 XP
A living engine of war stands before you, his bronze flesh inscribed with tactical diagrams that shift and change like living tattoos. Mechanical limbs whir and click as they replace flesh lost in countless battles, while his single remaining eye burns with strategic brilliance.
str
25
+7
dex
20
+5
con
25
+7
int
20
+5
wis
24
+7
cha
22
+6
Saving Throws STR +14, DEX +12, CON +14, WIS +14, CHA +13
Skills Athletics +14, Deception +13, Intimidation +13, Perception +14, Persuasion +13
Damage Immunities Immune: Fire, Poison, Nonmagical Bludgeoning, Piercing, and Slashing; Resistant: Acid, Cold
Senses blindsight 120 ft., darkvision 240 ft., truesight 120 ft., passive Perception 24
Languages Abyssal, Celestial, Common, Draconic, Infernal, telepathy 120
Banishment.
Innate Spellcasting.
Infernal Resistance.
Magic Immunity.
Magic Weapons.
Infernal Step.
Morningstar Master.
Pack Tactics.
Regeneration.
Superior Critical.
Use Devil, Arch, Bel in your campaign
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