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Greater God, Myrkul 5e

Large Undead, Neutral Evil

The Greater God, Myrkul is a large undead in D&D 5e with a challenge rating of 37 (0 XP). It has 28 AC and 1035 hit points. A towering skeletal figure wreathed in shadows and bone dust, whose hollow eye sockets burn with the cold fire of eternal death and whose very presence drains the warmth from living flesh.

Armor Class

28

Hit Points

1035

Challenge

37

0 XP

A towering skeletal figure wreathed in shadows and bone dust, whose hollow eye sockets burn with the cold fire of eternal death and whose very presence drains the warmth from living flesh.

Speed Walk 80, fly 120

str

30

+10

dex

32

+11

con

36

+13

int

38

+14

wis

37

+13

cha

36

+13

Saving Throws STR +21, DEX +22, CON +24, INT +25, WIS +24, CHA +24

Skills Arcana +25, History +25, Insight +24, Deception +24, Medicine +24, Perception +24, Religion +25

Damage Immunities Immune: Nonmagical Bludgeoning, Piercing, and Slashing, Cold, Necrotic, Poison; Resistant: Nonmagical Bludgeoning, Piercing, and Slashing, Lightning, Psychic

Condition Immunities Charmed, Deafened, Frightened, Petrified, Poisoned, Exhaustion

Senses truesight 300 ft., passive Perception 34

Languages All, telepathy 800

Discorporation.

Divine Might.

Divine Reflexes.

Innate Spellcasting.

Legendary Resistance.

limited Magic Immunity.

Magic Weapons.

Regeneration.

Aura of Death.

MAster of Death.

Undead

Use Greater God, Myrkul in your campaign

Lorekeeper lets you add Greater God, Myrkul directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.