Greater God, Myrkul 5e
Large Undead, Neutral Evil
The Greater God, Myrkul is a large undead in D&D 5e with a challenge rating of 37 (0 XP). It has 28 AC and 1035 hit points. A towering skeletal figure wreathed in shadows and bone dust, whose hollow eye sockets burn with the cold fire of eternal death and whose very presence drains the warmth from living flesh.
Armor Class
28
Hit Points
1035
Challenge
37
0 XP
A towering skeletal figure wreathed in shadows and bone dust, whose hollow eye sockets burn with the cold fire of eternal death and whose very presence drains the warmth from living flesh.
str
30
+10
dex
32
+11
con
36
+13
int
38
+14
wis
37
+13
cha
36
+13
Saving Throws STR +21, DEX +22, CON +24, INT +25, WIS +24, CHA +24
Skills Arcana +25, History +25, Insight +24, Deception +24, Medicine +24, Perception +24, Religion +25
Damage Immunities Immune: Nonmagical Bludgeoning, Piercing, and Slashing, Cold, Necrotic, Poison; Resistant: Nonmagical Bludgeoning, Piercing, and Slashing, Lightning, Psychic
Condition Immunities Charmed, Deafened, Frightened, Petrified, Poisoned, Exhaustion
Senses truesight 300 ft., passive Perception 34
Languages All, telepathy 800
Discorporation.
Divine Might.
Divine Reflexes.
Innate Spellcasting.
Legendary Resistance.
limited Magic Immunity.
Magic Weapons.
Regeneration.
Aura of Death.
MAster of Death.
Use Greater God, Myrkul in your campaign
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