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Intermediate God, Kord 5e

Huge Humanoid, Chaotic Good

The Intermediate God, Kord is a huge humanoid in D&D 5e with a challenge rating of 35 (0 XP). It has 28 AC and 1140 hit points. A towering figure of rippling muscle and storm-touched skin, crackling with barely contained lightning as thunderclouds swirl around his massive frame.

Armor Class

28

Hit Points

1140

Challenge

35

0 XP

A towering figure of rippling muscle and storm-touched skin, crackling with barely contained lightning as thunderclouds swirl around his massive frame.

Speed Walk 100ft

str

42

+16

dex

30

+10

con

35

+12

int

24

+7

wis

26

+8

cha

26

+8

Saving Throws STR +26, DEX +20, CON +22, CHA +18

Skills Acrobatics +20, Athletics +26, Intimidate +10, Perception +18

Damage Immunities Immune: Nonmagical Bludgeoning, Piercing, and Slashing, Lightning; Resistant: Nonmagical Bludgeoning, Piercing, and Slashing, Cold, Thunder, Poison

Condition Immunities Charmed, Frightened, Petrified, Exhaustion, Poisoned

Senses truesight 200 ft., passive Perception 28

Languages Common, Dwarvish, Giant, Draconic, telepathy 80

Discorporation.

Divine Might.

Innate Spellcasting.

Legendary Resistance.

Limited Magic Immunity.

Magic Weapons.

Regeneration.

Kelmar.

God of Strength.

Ferocious Attack.

Champion's Aura.

Humanoid

Use Intermediate God, Kord in your campaign

Lorekeeper lets you add Intermediate God, Kord directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.