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Water Weird 5e

Large Elemental, Neutral

The Water Weird is a large elemental in D&D 5e with a challenge rating of 3 (700 XP). It has 13 AC and 58 hit points. A serpentine column of living water rises from the depths, its transparent form crackling with electric blue energy as it coils through the air. The creature's liquid body constantly shifts between so...

Armor Class

13

Hit Points

58

Challenge

3

700 XP

A serpentine column of living water rises from the depths, its transparent form crackling with electric blue energy as it coils through the air. The creature's liquid body constantly shifts between solid and fluid states, making hypnotic patterns as it moves.

Speed Walk swim 60

str

17

+3

dex

16

+3

con

13

+1

int

11

+0

wis

10

+0

cha

10

+0

Damage Immunities Immune: Poison; Resistant: Fire, Nonmagical Bludgeoning, Piercing, and Slashing

Condition Immunities Exhaustion, Grappled, Paralyzed, Poisoned, Restrained, Prone, Unconscious

Senses blindsight 30 ft., passive Perception 10

Languages Aquan

Invisible in Water.

Water Bound.

Elemental

Use Water Weird in your campaign

Lorekeeper lets you add Water Weird directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.