Water Weird 5e
Large Elemental, Neutral
The Water Weird is a large elemental in D&D 5e with a challenge rating of 3 (700 XP). It has 13 AC and 58 hit points. A serpentine column of living water rises from the depths, its transparent form crackling with electric blue energy as it coils through the air. The creature's liquid body constantly shifts between so...
Armor Class
13
Hit Points
58
Challenge
3
700 XP
A serpentine column of living water rises from the depths, its transparent form crackling with electric blue energy as it coils through the air. The creature's liquid body constantly shifts between solid and fluid states, making hypnotic patterns as it moves.
str
17
+3
dex
16
+3
con
13
+1
int
11
+0
wis
10
+0
cha
10
+0
Damage Immunities Immune: Poison; Resistant: Fire, Nonmagical Bludgeoning, Piercing, and Slashing
Condition Immunities Exhaustion, Grappled, Paralyzed, Poisoned, Restrained, Prone, Unconscious
Senses blindsight 30 ft., passive Perception 10
Languages Aquan
Invisible in Water.
Water Bound.
Use Water Weird in your campaign
Lorekeeper lets you add Water Weird directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.