Lorekeeper TTRPG
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Arcane Lock

Level 2 Abjuration

Casting Time

1 action

Range

Touch

Duration

Until dispelled

Components

V, S, M (gold dust worth at least 25 gp, which the spell consumes)

Abjuration Level 2

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting *knock* on the object suppresses *arcane lock* for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

Material Components: gold dust worth at least 25 gp, which the spell consumes

Use this in your TTRPG campaigns

Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.