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Clairvoyance 5e

Level 3 Divination

Clairvoyance is a level 3 divination spell in D&D 5e. Casting time: 10 minutes, range: 1 mile, duration: Concentration, up to 10 minutes. Available to Bard, Cleric, Sorcerer, Wizard.

Casting Time

10 minutes

Range

1 mile

Duration

Concentration, up to 10 minutes

Components

V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)

Divination Level 3

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from *see invisibility* or truesight) sees a luminous, intangible orb about the size of your fist.

Material Components: a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing
Classes: Bard, Cleric, Sorcerer, Wizard

Use Clairvoyance in your campaign

Lorekeeper lets you add Clairvoyance to your characters, reference it during sessions, and track spell slots across encounters — all free.