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Commune 5e

Level 5 Divination • Ritual

Commune is a level 5 divination spell in D&D 5e. Casting time: 1 minute, range: Self, duration: 1 minute. Available to Cleric.

Casting Time

1 minute

Range

Self

Duration

1 minute

Components

V, S, M (incense and a vial of holy or unholy water)

Divination Level 5 Ritual

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

Material Components: incense and a vial of holy or unholy water
Classes: Cleric

Use Commune in your campaign

Lorekeeper lets you add Commune to your characters, reference it during sessions, and track spell slots across encounters — all free.