Commune 5e
Level 5 Divination • Ritual
Commune is a level 5 divination spell in D&D 5e. Casting time: 1 minute, range: Self, duration: 1 minute. Available to Cleric.
Casting Time
1 minute
Range
Self
Duration
1 minute
Components
V, S, M (incense and a vial of holy or unholy water)
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
Use Commune in your campaign
Lorekeeper lets you add Commune to your characters, reference it during sessions, and track spell slots across encounters — all free.