Lorekeeper TTRPG
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Conjure Elemental

Level 5 Conjuration

Casting Time

1 action

Range

60 ft

Duration

Concentration, up to 10 minutes

Components

V, S

Conjuration Level 5

You conjure a churning wind, a ## of fire, a mound of earth, or a surge of water in a 10-foot Cube within range. Until the spell ends, the area is Difficult Terrain. Each creature in the Cube when it appears makes a Dexterity saving throw, taking 8d8 damage (Bludgeoning, Cold, Fire, or Thunder — your choice) on a fail, or half on a success. A creature also makes the save when it enters the area for the first time on a turn or starts its turn there. At Higher Levels: The damage increases by 2d8 for each slot level above 5th.

Material Components: burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water

Use this in your TTRPG campaigns

Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.