Continual Flame
Level 2 Evocation
Casting Time
1 action
Range
Touch
Duration
Until dispelled
Components
V, S, M (ruby dust worth 50 gp, which the spell consumes)
Evocation
Level 2
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A *continual flame* can be covered or hidden but not smothered or quenched.
Material Components:
ruby dust worth 50 gp, which the spell consumes
Use this in your TTRPG campaigns
Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.