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Divine Word 5e

Level 7 Evocation

Divine Word is a level 7 evocation spell in D&D 5e. Casting time: 1 bonus action, range: 30 feet, duration: Instantaneous. Available to Cleric.

Casting Time

1 bonus action

Range

30 feet

Duration

Instantaneous

Components

V

Evocation Level 7

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 50 hit points or fewer: deafened for 1 minute
  • 40 hit points or fewer: deafened and blinded for 10 minutes
  • 30 hit points or fewer: blinded, deafened, and stunned for 1 hour
  • 20 hit points or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a *wish* spell.
Classes: Cleric

Use Divine Word in your campaign

Lorekeeper lets you add Divine Word to your characters, reference it during sessions, and track spell slots across encounters — all free.