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Find the Path 5e

Level 6 Divination

Find the Path is a level 6 divination spell in D&D 5e. Casting time: 1 minute, range: Self, duration: Concentration, up to 1 day. Available to Bard, Cleric, Druid.

Casting Time

1 minute

Range

Self

Duration

Concentration, up to 1 day

Components

V, S, M (a set of divinatory tools- such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find)

Divination Level 6

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

Material Components: a set of divinatory tools- such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find
Classes: Bard, Cleric, Druid

Use Find the Path in your campaign

Lorekeeper lets you add Find the Path to your characters, reference it during sessions, and track spell slots across encounters — all free.