Find Traps 5e
Level 2 Divination
Find Traps is a level 2 divination spell in D&D 5e. Casting time: 1 action, range: 120 feet, duration: Instantaneous. Available to Cleric, Druid, Ranger.
Casting Time
1 action
Range
120 feet
Duration
Instantaneous
Components
V, S
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the *alarm* spell, a *glyph of warding*, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present.
You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Use Find Traps in your campaign
Lorekeeper lets you add Find Traps to your characters, reference it during sessions, and track spell slots across encounters — all free.