Skip to content
Link copied to clipboard

Hallucinatory Terrain 5e

Level 4 Illusion

Hallucinatory Terrain is a level 4 illusion spell in D&D 5e. Casting time: 10 minutes, range: 300 feet, duration: 24 hours. Available to Bard, Druid, Warlock, Wizard.

Casting Time

10 minutes

Range

300 feet

Duration

24 hours

Components

V, S, M (a stone, a twig, and a bit of green plant)

Illusion Level 4

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

Material Components: a stone, a twig, and a bit of green plant
Classes: Bard, Druid, Warlock, Wizard

Use Hallucinatory Terrain in your campaign

Lorekeeper lets you add Hallucinatory Terrain to your characters, reference it during sessions, and track spell slots across encounters — all free.