Harm 5e
Level 6 Necromancy
Harm is a level 6 necromancy spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric.
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Components
V, S
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Use Harm in your campaign
Lorekeeper lets you add Harm to your characters, reference it during sessions, and track spell slots across encounters — all free.