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Harm 5e

Level 6 Necromancy

Harm is a level 6 necromancy spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric.

Casting Time

1 action

Range

60 feet

Duration

Instantaneous

Components

V, S

Necromancy Level 6

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

Classes: Cleric

Use Harm in your campaign

Lorekeeper lets you add Harm to your characters, reference it during sessions, and track spell slots across encounters — all free.