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Heal 5e

Level 6 Abjuration

Heal is a level 6 abjuration spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric, Druid.

Casting Time

1 action

Range

60 feet

Duration

Instantaneous

Components

V, S

Abjuration Level 6

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends Blindness, Deafness, and any diseases affecting the target. At Higher Levels: The healing increases by 10 for each slot level above 6th.

Classes: Cleric, Druid

Use Heal in your campaign

Lorekeeper lets you add Heal to your characters, reference it during sessions, and track spell slots across encounters — all free.