Heal 5e
Level 6 Abjuration
Heal is a level 6 abjuration spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric, Druid.
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Components
V, S
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends Blindness, Deafness, and any diseases affecting the target. At Higher Levels: The healing increases by 10 for each slot level above 6th.
Use Heal in your campaign
Lorekeeper lets you add Heal to your characters, reference it during sessions, and track spell slots across encounters — all free.