Hold Monster 5e
Level 5 Enchantment
Hold Monster is a level 5 enchantment spell in D&D 5e. Casting time: 1 action, range: 90 feet, duration: Concentration, up to 1 minute. Available to Bard, Sorcerer, Warlock, Wizard.
Casting Time
1 action
Range
90 feet
Duration
Concentration, up to 1 minute
Components
V, S, M (a small, straight piece of iron)
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Use Hold Monster in your campaign
Lorekeeper lets you add Hold Monster to your characters, reference it during sessions, and track spell slots across encounters — all free.