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Hold Monster 5e

Level 5 Enchantment

Hold Monster is a level 5 enchantment spell in D&D 5e. Casting time: 1 action, range: 90 feet, duration: Concentration, up to 1 minute. Available to Bard, Sorcerer, Warlock, Wizard.

Casting Time

1 action

Range

90 feet

Duration

Concentration, up to 1 minute

Components

V, S, M (a small, straight piece of iron)

Enchantment Level 5

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

Material Components: a small, straight piece of iron
Classes: Bard, Sorcerer, Warlock, Wizard

Use Hold Monster in your campaign

Lorekeeper lets you add Hold Monster to your characters, reference it during sessions, and track spell slots across encounters — all free.