Magic Weapon 5e
Level 2 Transmutation
Magic Weapon is a level 2 transmutation spell in D&D 5e. Casting time: 1 bonus action, range: Touch, duration: Concentration, up to 1 hour. Available to Paladin, Wizard.
Casting Time
1 bonus action
Range
Touch
Duration
Concentration, up to 1 hour
Components
V, S
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Use Magic Weapon in your campaign
Lorekeeper lets you add Magic Weapon to your characters, reference it during sessions, and track spell slots across encounters — all free.