Sunbeam 5e
Level 6 Evocation
Sunbeam is a level 6 evocation spell in D&D 5e. Casting time: 1 action, range: Self (60-foot line), duration: Concentration, up to 1 minute. Available to Druid, Sorcerer, Wizard.
Casting Time
1 action
Range
Self (60-foot line)
Duration
Concentration, up to 1 minute
Components
V, S, M (a magnifying glass)
A beam of brilliant light flashes out from your hand in a 5-foot wide, 60-foot long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Use Sunbeam in your campaign
Lorekeeper lets you add Sunbeam to your characters, reference it during sessions, and track spell slots across encounters — all free.