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Sunbeam 5e

Level 6 Evocation

Sunbeam is a level 6 evocation spell in D&D 5e. Casting time: 1 action, range: Self (60-foot line), duration: Concentration, up to 1 minute. Available to Druid, Sorcerer, Wizard.

Casting Time

1 action

Range

Self (60-foot line)

Duration

Concentration, up to 1 minute

Components

V, S, M (a magnifying glass)

Evocation Level 6

A beam of brilliant light flashes out from your hand in a 5-foot wide, 60-foot long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Material Components: a magnifying glass
Classes: Druid, Sorcerer, Wizard

Use Sunbeam in your campaign

Lorekeeper lets you add Sunbeam to your characters, reference it during sessions, and track spell slots across encounters — all free.