Wall of Thorns 5e
Level 6 Conjuration
Wall of Thorns is a level 6 conjuration spell in D&D 5e. Casting time: 1 action, range: 120 feet, duration: Concentration, up to 10 minutes. Available to Druid.
Casting Time
1 action
Range
120 feet
Duration
Concentration, up to 10 minutes
Components
V, S, M (a handful of thorns)
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Use Wall of Thorns in your campaign
Lorekeeper lets you add Wall of Thorns to your characters, reference it during sessions, and track spell slots across encounters — all free.