Zone of Truth 5e
Level 2 Enchantment
Zone of Truth is a level 2 enchantment spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: 10 minutes. Available to Bard, Cleric, Paladin.
Casting Time
1 action
Range
60 feet
Duration
10 minutes
Components
V, S
You create a magical zone that guards against deception in a 15-foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
Use Zone of Truth in your campaign
Lorekeeper lets you add Zone of Truth to your characters, reference it during sessions, and track spell slots across encounters — all free.