Using the Combat Tracker
Last updated Mar 18, 2026
Starting Combat
Combat is started from an encounter page (click Start Combat) or from the campaign's combat list. All monsters from the encounter are pre-populated as combatants, and campaign players' characters are added as PC combatants.
Initiative
- Click Roll All Initiative to automatically roll for every combatant (d20 + DEX modifier)
- Group initiative — identical monsters (e.g., 3 Goblins) share the same initiative roll
- You can manually set any combatant's initiative by clicking their initiative number
- The initiative list auto-sorts from highest to lowest
Turn Management
- Click Next Turn to advance to the next combatant
- The current combatant is highlighted
- Round counter tracks which round of combat you're in
- Use Previous Turn to go back if needed
HP Tracking
For each combatant:
- Enter a number and click Damage or Heal
- Temporary HP absorbs damage before real HP
- Healing caps at maximum HP
- Reducing a concentrating creature to 0 HP auto-breaks concentration
Monster HP Visibility
Control what players see for monster HP:
- Hidden (default) — players see "HP hidden"
- Percentage — players see descriptive labels: Healthy, Wounded, Bloodied, Critical, Down
- Exact — players see the actual HP numbers
Change the mode in the combat settings.
Conditions
Toggle any of the 15 standard D&D 5e conditions on a combatant:
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Each condition shows a tooltip explaining its mechanical effects.
Concentration
Track which combatants are concentrating on a spell:
- Toggle concentration and enter the spell name
- When a concentrating creature takes damage, Lorekeeper prompts a CON save with the correct DC (10 or half the damage, whichever is higher)
- Concentration breaks automatically if the creature drops to 0 HP
Death Saving Throws
When a PC drops to 0 HP, the death save tracker appears:
- Roll a d20: 10+ = success, 9 or below = failure
- Natural 20 = regain 1 HP and reset saves
- Natural 1 = counts as 2 failures
- 3 successes = stabilized, 3 failures = dead
Environmental Hazards
Add environmental effects to the encounter:
- Presets: Darkness, Difficult Terrain, Extreme Cold/Heat, Strong Wind, Lava, Poisonous Gas, Underwater Combat
- Custom hazards: define your own with name, description, and optional damage
Legendary & Lair Actions
For boss monsters with legendary or lair actions:
- Legendary Actions — track uses per round with auto-reset
- Lair Actions — toggle on/off at initiative count 20
Battle Map
If you uploaded a map when starting combat:
- All combatants appear as draggable tokens (blue = PC, red = Monster, green = NPC)
- HP indicator rings show damage level at a glance
- Place AoE templates: Circle, Cone, Line, or Cube with customizable size
- AoE shapes are visible to players in real time
- Players can drag their own character tokens
See Battle Maps & Tokens for details.
Combat Pacing Bar
A live stats bar sits below the round controls showing:
- PCs active — how many player characters are still standing (e.g., "PCs: 3/4")
- Monsters active — how many monsters remain (e.g., "Monsters: 2/5")
- Defeated count — total combatants knocked out
- Elapsed time — real-world time since combat started
- Difficulty badge — Easy, Medium, Hard, or Deadly based on party levels and monster XP
This helps you pace encounters and decide when to adjust difficulty on the fly.
Enhanced Monster Stat Blocks
Click Stats on any monster combatant to expand a full stat block showing:
- Size, type, and alignment
- Speed (walk, fly, swim, etc.)
- Ability scores with modifiers
- Saving throws and skills
- Damage and condition immunities
- Senses and languages
- Traits — passive abilities like Pack Tactics or Spellcasting
- Actions — attack and ability descriptions
- Legendary Actions — for boss monsters
- Lair Actions — for monsters in their lair
The stat block matches the compendium format, so you never need to leave the combat tracker to look up a monster's abilities.
Combat Log
The combat log records every action during the fight. Click the Combat Log header to expand it.
Searching the Log
Use the search box to filter entries by combatant name or action text. For example, type "Goblin" to see only entries involving goblins.
Category Filters
Click the filter buttons to show specific entry types:
- All — every log entry
- Combat — damage, healing, knockouts, and revivals
- Conditions — condition changes and concentration tracking
- Rounds — round markers and turn starts
Exporting
Click Export to download the full combat log as a text file for post-session recaps or record-keeping.
Live Player View
Players see combat in real time through their Campaign Portal → Combat tab:
- Initiative order with current turn highlighted
- PC HP shown exactly, monster HP based on your visibility setting
- Conditions and death saves
- Battle map with AoE shapes (if a map is uploaded)