Homebrew Species & Classes
Last updated Mar 18, 2026
Homebrew Species
Create custom species (races) that your players can choose during character creation.
Creating a Species
- Go to your campaign → Homebrew → Species
- Click New Species
- Fill in:
- Name — your species name
- Size — Small, Medium, or Large
- Speed — base walking speed in feet
- Darkvision — darkvision range in feet (0 for none)
- Traits — add multiple traits with a name and description each (e.g., "Fey Ancestry: You have advantage on saving throws against being charmed")
- Ability Score Increases — select which ability scores get a +1 bonus
- Click Save
Sharing Across Campaigns
By default, a homebrew species is only available in the campaign where it was created. Check Use in all campaigns to make it available in the character wizard for any of your campaigns.
Homebrew Classes
Create custom classes that integrate with the character creation wizard.
Creating a Class
- Go to your campaign → Homebrew → Classes
- Click New Class
- Fill in:
- Name — your class name
- Hit Die — d6, d8, d10, or d12
- Primary Ability — the main ability score for this class
- Spellcasting Ability — if the class casts spells, which ability drives it (or none)
- Saving Throw Proficiencies — which two saves the class is proficient in
- Armor & Weapon Proficiencies — what the class can use
- Skill Choices — which skills the class can choose from, and how many
- Click Save
Using Homebrew in Character Creation
Your homebrew species and classes appear alongside official options in the character creation wizard. They're marked with a Homebrew badge so players can tell them apart from official content.
Managing Homebrew
Edit or delete your homebrew from the campaign's Homebrew section. Only the creator can modify homebrew content. Deleting a species or class doesn't affect characters already using it.