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Wand of Magic Missiles

Wand • uncommon

Wand

Uncommon

Wand Uncommon No Attunement Required

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Use Wand of Magic Missiles in your campaign

Lorekeeper lets you add Wand of Magic Missiles to character inventories, plan loot drops in session prep, and track attunement across your party — all free.