Lorekeeper TTRPG
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Alarm

Level 1 Abjuration • Ritual

Casting Time

1 minute

Range

30 feet

Duration

8 hours

Components

V, S, M (a tiny bell and a piece of fine silver wire)

Abjuration Level 1 Ritual

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

Material Components: a tiny bell and a piece of fine silver wire

Use this in your TTRPG campaigns

Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.