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Alarm 5e

Level 1 Abjuration • Ritual

Alarm is a level 1 abjuration spell in D&D 5e. Casting time: 1 minute, range: 30 feet, duration: 8 hours. Available to Ranger, Wizard.

Casting Time

1 minute

Range

30 feet

Duration

8 hours

Components

V, S, M (a tiny bell and a piece of fine silver wire)

Abjuration Level 1 Ritual

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

Material Components: a tiny bell and a piece of fine silver wire
Classes: Ranger, Wizard

Use Alarm in your campaign

Lorekeeper lets you add Alarm to your characters, reference it during sessions, and track spell slots across encounters — all free.