Protection from Evil and Good 5e
Level 1 Abjuration
Protection from Evil and Good is a level 1 abjuration spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration up to 10 minutes. Available to Cleric, Paladin, Warlock, Wizard.
Casting Time
1 action
Range
Touch
Duration
Concentration up to 10 minutes
Components
V, S, M (holy water or powdered silver and iron, which the spell consumes)
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Use Protection from Evil and Good in your campaign
Lorekeeper lets you add Protection from Evil and Good to your characters, reference it during sessions, and track spell slots across encounters — all free.