Lorekeeper TTRPG
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Protection from Evil and Good

Level 1 Abjuration

Casting Time

1 action

Range

Touch

Duration

Concentration up to 10 minutes

Components

V, S, M (holy water or powdered silver and iron, which the spell consumes)

Abjuration Level 1

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Material Components: holy water or powdered silver and iron, which the spell consumes

Use this in your TTRPG campaigns

Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.