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Protection from Evil and Good 5e

Level 1 Abjuration

Protection from Evil and Good is a level 1 abjuration spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration up to 10 minutes. Available to Cleric, Paladin, Warlock, Wizard.

Casting Time

1 action

Range

Touch

Duration

Concentration up to 10 minutes

Components

V, S, M (holy water or powdered silver and iron, which the spell consumes)

Abjuration Level 1

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Material Components: holy water or powdered silver and iron, which the spell consumes
Classes: Cleric, Paladin, Warlock, Wizard

Use Protection from Evil and Good in your campaign

Lorekeeper lets you add Protection from Evil and Good to your characters, reference it during sessions, and track spell slots across encounters — all free.