Skip to content
Link copied to clipboard

Awaken 5e

Level 5 Transmutation

Awaken is a level 5 transmutation spell in D&D 5e. Casting time: 8 hours, range: Touch, duration: Instantaneous. Available to Bard, Druid.

Casting Time

8 hours

Range

Touch

Duration

Instantaneous

Components

V, S, M (an agate worth at least 1,000 gp, which the spell consumes)

Transmutation Level 5

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

Material Components: an agate worth at least 1,000 gp, which the spell consumes
Classes: Bard, Druid

Use Awaken in your campaign

Lorekeeper lets you add Awaken to your characters, reference it during sessions, and track spell slots across encounters — all free.