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Black Tentacles 5e

Level 4 Conjuration

Black Tentacles is a level 4 conjuration spell in D&D 5e. Casting time: 1 action, range: 90 feet, duration: Concentration, up to 1 minute. Available to Wizard.

Casting Time

1 action

Range

90 feet

Duration

Concentration, up to 1 minute

Components

V, S, M (a piece of tentacle from a giant octopus or a giant squid)

Conjuration Level 4

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

Material Components: a piece of tentacle from a giant octopus or a giant squid
Classes: Wizard

Use Black Tentacles in your campaign

Lorekeeper lets you add Black Tentacles to your characters, reference it during sessions, and track spell slots across encounters — all free.