Lorekeeper TTRPG
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Conjure Minor Elementals

Level 4 Conjuration

Casting Time

1 action

Range

Self

Duration

Concentration, up to 10 minutes

Components

V, S

Conjuration Level 4

You conjure elemental spirits that flit around you. Until the spell ends, any attack you make deals an extra 2d8 damage (Acid, Cold, Fire, or Lightning — your choice) when you hit. At Higher Levels: The damage increases by 2d8 for each slot level above 4th.

Use this in your TTRPG campaigns

Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.