Conjure Minor Elementals
Level 4 Conjuration
Casting Time
1 action
Range
Self
Duration
Concentration, up to 10 minutes
Components
V, S
Conjuration
Level 4
You conjure elemental spirits that flit around you. Until the spell ends, any attack you make deals an extra 2d8 damage (Acid, Cold, Fire, or Lightning — your choice) when you hit. At Higher Levels: The damage increases by 2d8 for each slot level above 4th.
Use this in your TTRPG campaigns
Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.