Conjure Animals
Level 3 Conjuration
Casting Time
1 action
Range
60 ft
Duration
Concentration, up to 10 minutes
Components
V, S
You conjure nature spirits that appear as a swarm of spectral animals in a 15-foot-radius Emanation centered on a point within range. Each creature you can see in that area when the spirits appear must make a Dexterity saving throw, taking 2d10 Slashing damage on a failed save or half as much on a successful one. During each of your subsequent turns for the duration, you can take a Magic action to move the Emanation up to 30 feet and repeat the saving throw. At Higher Levels: The damage increases by 1d10 for each slot level above 3rd.
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