Conjure Animals 5e
Level 3 Conjuration
Conjure Animals is a level 3 conjuration spell in D&D 5e. Casting time: 1 action, range: 60 ft, duration: Concentration, up to 10 minutes. Available to Druid, Ranger.
Casting Time
1 action
Range
60 ft
Duration
Concentration, up to 10 minutes
Components
V, S
You conjure nature spirits that appear as a swarm of spectral animals in a 15-foot-radius Emanation centered on a point within range. Each creature you can see in that area when the spirits appear must make a Dexterity saving throw, taking 2d10 Slashing damage on a failed save or half as much on a successful one. During each of your subsequent turns for the duration, you can take a Magic action to move the Emanation up to 30 feet and repeat the saving throw. At Higher Levels: The damage increases by 1d10 for each slot level above 3rd.
Use Conjure Animals in your campaign
Lorekeeper lets you add Conjure Animals to your characters, reference it during sessions, and track spell slots across encounters — all free.