Lorekeeper TTRPG
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Conjure Animals

Level 3 Conjuration

Casting Time

1 action

Range

60 ft

Duration

Concentration, up to 10 minutes

Components

V, S

Conjuration Level 3

You conjure nature spirits that appear as a swarm of spectral animals in a 15-foot-radius Emanation centered on a point within range. Each creature you can see in that area when the spirits appear must make a Dexterity saving throw, taking 2d10 Slashing damage on a failed save or half as much on a successful one. During each of your subsequent turns for the duration, you can take a Magic action to move the Emanation up to 30 feet and repeat the saving throw. At Higher Levels: The damage increases by 1d10 for each slot level above 3rd.

Use this in your TTRPG campaigns

Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.