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Sleet Storm 5e

Level 3 Conjuration

Sleet Storm is a level 3 conjuration spell in D&D 5e. Casting time: 1 action, range: 150 feet, duration: Concentration, up to 1 minute. Available to Druid, Sorcerer, Wizard.

Casting Time

1 action

Range

150 feet

Duration

Concentration, up to 1 minute

Components

V, S, M (a pinch of dust and a few drops of water)

Conjuration Level 3

Until the spell ends, freezing rain and sleet fall in a 20-foot tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

Material Components: a pinch of dust and a few drops of water
Classes: Druid, Sorcerer, Wizard

Use Sleet Storm in your campaign

Lorekeeper lets you add Sleet Storm to your characters, reference it during sessions, and track spell slots across encounters — all free.