Lorekeeper TTRPG
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Sleet Storm

Level 3 Conjuration

Casting Time

1 action

Range

150 feet

Duration

Concentration, up to 1 minute

Components

V, S, M (a pinch of dust and a few drops of water)

Conjuration Level 3

Until the spell ends, freezing rain and sleet fall in a 20-foot tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

Material Components: a pinch of dust and a few drops of water

Use this in your TTRPG campaigns

Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.