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Dispel Evil and Good 5e

Level 5 Abjuration

Dispel Evil and Good is a level 5 abjuration spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 1 minute. Available to Cleric, Paladin.

Casting Time

1 action

Range

Self

Duration

Concentration, up to 1 minute

Components

V, S, M (holy water or powdered silver and iron)

Abjuration Level 5

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

You can end the spell early by using either of the following special functions.

Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

Material Components: holy water or powdered silver and iron
Classes: Cleric, Paladin

Use Dispel Evil and Good in your campaign

Lorekeeper lets you add Dispel Evil and Good to your characters, reference it during sessions, and track spell slots across encounters — all free.