Hunter's Mark
Level 1 Divination
Casting Time
1 bonus action
Range
90 feet
Duration
Concentration, up to 1 hour
Components
V
You magically mark one creature you can see as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 hit points, you can take a Bonus Action to mark a new creature. At Higher Levels: The spell no longer requires Concentration at 3rd level, and the damage increases by 1d6 at 3rd level (2d6) and 5th level (3d6).
Use this in your TTRPG campaigns
Create a free Lorekeeper TTRPG account to add monsters to encounters, track combat, and plan sessions. Fully compatible with 5th Edition and 5.5e rules.