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Plant Growth 5e

Level 3 Transmutation

Plant Growth is a level 3 transmutation spell in D&D 5e. Casting time: 1 action or 8 hours, range: 150 feet, duration: Instantaneous. Available to Bard, Druid, Ranger.

Casting Time

1 action or 8 hours

Range

150 feet

Duration

Instantaneous

Components

V, S

Transmutation Level 3

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Classes: Bard, Druid, Ranger

Use Plant Growth in your campaign

Lorekeeper lets you add Plant Growth to your characters, reference it during sessions, and track spell slots across encounters — all free.