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Water Walk 5e

Level 3 Transmutation • Ritual

Water Walk is a level 3 transmutation spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 1 hour. Available to Cleric, Druid, Ranger, Sorcerer.

Casting Time

1 action

Range

30 feet

Duration

1 hour

Components

V, S, M (a piece of cork)

Transmutation Level 3 Ritual

This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Material Components: a piece of cork
Classes: Cleric, Druid, Ranger, Sorcerer

Use Water Walk in your campaign

Lorekeeper lets you add Water Walk to your characters, reference it during sessions, and track spell slots across encounters — all free.