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Random Encounter Tables

Last updated Mar 18, 2026

What are Random Encounter Tables?

Random encounter tables let you define a list of possible encounters for a terrain or situation, each with a probability weight. During play, click Roll to randomly select an encounter based on those weights.

Creating a Table

  1. Go to your campaign → Encounter Tables
  2. Click New Table
  3. Enter:
    • Name — e.g., "Forest Road Encounters" or "City Night Events"
    • Terrain — the environment this table is for
    • Description — optional notes about when to use this table
  4. Click Create

Adding Entries

Each table contains entries — the possible outcomes when you roll.

  1. Click Add Entry on your table
  2. Fill in:
    • Title — short description (e.g., "Goblin Ambush", "Traveling Merchant")
    • Description — details about what happens
    • Weight — higher numbers make this entry more likely to be rolled
    • Linked Encounter — optionally link to an encounter you've already built, so you can jump straight into combat
  3. Click Add

The table shows each entry's probability percentage calculated from its weight relative to the total.

Rolling on a Table

Click the Roll button to randomly select an entry. The selection is weighted — entries with higher weights come up more often. The result displays the entry's title, description, and a link to the encounter if one is linked.

Example Setup

A "Forest Road" table might have:

Entry Weight Probability
Nothing happens 10 50%
Goblin ambush 4 20%
Traveling merchant 3 15%
Owlbear encounter 2 10%
Ancient ruins discovered 1 5%

Tips

  • Link entries to pre-built encounters so you can start combat immediately from a roll result
  • Create tables for different terrains: forest, mountain, desert, underdark, urban
  • Use the DM Prep PDF export to print your tables for at-the-table reference